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examples @ 5a683295

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# Date Author Comment
5a683295 03/02/2020 11:12 PM Leszek Koltunski

Size of the FBO internal to Nodes is now NO MORE taken from the Mesh's stretch values.
Instead, the size is copied from child's FBO size (if there is one) or if the child is a leaf with texture in it (which is sizeless) then we get the default 100x100 ( which means we probably have to explicitly call Node.resizeFBO() )

126393c8 03/02/2020 04:11 PM Leszek Koltunski

Remove width & height from InternalSurface and move it to InternalOutputSurface.

2e779512 03/02/2020 03:47 PM Leszek Koltunski

Hide the InternalSurface class inside its package.

64f93787 03/02/2020 12:41 AM Leszek Koltunski

Minor

e50f49b6 02/29/2020 11:59 PM Leszek Koltunski

All apps converted to the new V&F center schema!

627e0ea2 02/29/2020 11:36 PM Leszek Koltunski

Moving the Vertex and Fragment centers of effect to the center of the Mesh.

8eed34d3 02/29/2020 11:25 PM Leszek Koltunski

Moving the Vertex and Fragment centers of effect to the center of the Mesh.

849e0034 02/29/2020 10:45 PM Leszek Koltunski

Moving the Vertex and Fragment centers of effect to the center of the Mesh.

26c4e181 02/29/2020 10:11 PM Leszek Koltunski

First fixes for moving the Vertex and Fragment centers of effect to the center of the Mesh.

529054e9 02/29/2020 05:11 PM Leszek Koltunski

Fixes for the merge. Everything works now!
Next step: make the center of Vertex & Fragment effects be in the center of the Object, rather than the lower-left corner.

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