libraryexamples
1) stop culling back face2) reset OpenGL state beore each render (and not in onCreate)3) Improve Matrix3D so that we can test negative Scales
A Lot of fixes for the issues uncovered by Olimpic.
Still at least 1 known issue: sometimes, when we re-add a Surface, some garbage pops up on the screen for a brief split second. Visible in Olimpic.
a few lame fixes for the issues uncovered by Olimpic but it is still wrong
Further improve Olimpic. This seems to expose some Node bugs.
Improve Olimpic.
- workaround for the issue with flashing in StarWars- return number of objects rendered from OutputSurface.render() and use this in Olympic- rework tree isomorphism so that it now works even if we don't render the whole tree (and also we don't have to reset() the Tree anymore!)...
Fix issue with Blur / Multiblur apps
1. Make it possible to enable/disable DEPTH test when rendering to a Screen2. Using this, remove the 'Root' Node from StarWars.
A lot of different fixes.
A lot of issues still there:
1) if we only render part of the tree, tree isomorphism will sometimes not work correctly2) when we change Effects that are inside Trees mid-render, even if we detach() the affected parts of the Tree first, for the last frame the new Effects will be used...
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