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Latest revisions

# Date Author Comment
77a500b3 11/30/2018 02:28 PM Leszek Koltunski

Progress with Inflate (building block of postprocessing effects: the proper way of marking a halo around a Mesh)
'Inflate' app testing the machanism. MeshFlat appears to be working, now we only need to fill up the per-vertex Inflate vector in the MeshCubes.

65f622c1 08/06/2018 01:26 PM Leszek Koltunski

Progress with Effects3D app - merge Matrix effects

d9c55dbe 08/01/2018 03:04 PM Leszek Koltunski

Progress with Effects3D app.

3b1e9c7e 07/31/2018 03:27 PM Leszek Koltunski

Progress with Effects3D app.

9a94f99f 07/31/2018 01:43 PM Leszek Koltunski

Correct the way we display Normals (didn't work in case rendering was of OIT type)

06c636a5 07/30/2018 02:49 PM Leszek Koltunski

More progress with Effects3D app.

fe7fe83e 07/29/2018 11:00 PM Leszek Koltunski

Overhaul of the Effects3D generic test app.

Still not perfect (the 'postprocess' tab does not work; things crash when we rotate)

bddd4b2d 07/03/2018 01:31 PM Leszek Koltunski

Add OIT to the Effects3D app.

29aba2d1 07/02/2018 03:00 PM Leszek Koltunski

Transparency App: try to postprocess and not-postprocess the Transparent Surfaces.

9c3e749e 06/29/2018 10:50 PM Leszek Koltunski

Make the Cubes App capable of testing unprocessed OIT.

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