libraryexamples
Matrix3D: implement quaternion effect
progress with Around the World
Allow more than the default number of concurrent VERTEX and FRAGMENT effects in Effects3D.
New vertex effect 'PINCH'
Make the effect Center be always 3D.
Unify Effects3D and Matrix3D (still incomplete!)
Minor
Encode more info in the EfectNames enum.
Compute Race correctly
Around the World: setRace
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