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Latest revisions

# Date Author Comment
95bc9f69 12/15/2016 10:21 AM Leszek Koltunski

Fix 'Deform' and 'Projection's behaviour after onPause().

c0486401 12/14/2016 11:24 PM Leszek Koltunski

Improve the 'FBO' app to test more things.

29246ab4 12/14/2016 10:33 PM Leszek Koltunski

Change of API in DistortedFramebuffer.

3c8b1903 12/14/2016 04:52 PM Leszek Koltunski

Major restructuring with DistortedTexture. One now is able to create Textures anywhere, even from a thread which does not hold the OpenGL context. Same for DistortedFramebuffers.

7451c98a 12/14/2016 12:10 AM Leszek Koltunski

Hide the 'depth' of a DistortedTexture inside the library, so users do not get exposed to this weirdness.

611ea379 12/13/2016 01:34 PM Leszek Koltunski

Star Wars: release memory.

f6d884d5 12/13/2016 12:42 PM Leszek Koltunski

Complete the split DistortedObject -> (DistortedTexture,DistortedEffectQueue)

40eef4b9 12/12/2016 11:47 PM Leszek Koltunski

Beginnings of split of DistortedObject into two separate classes: DistortedEffectQueues and DistortedTexture.

Still does not compile, but pushing already.

10b7e588 12/12/2016 09:14 PM Leszek Koltunski

Rename various classes; fix a bug in Around the World.

dcd024be 12/12/2016 05:51 PM Leszek Koltunski

More fixes for the recent API change.

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