libraryexamples
Fixes for z-fighting.
Make it possible to render each DistortedNode with adjustable OpeGL state (writeing to Color, Depth,Stencil buffers, DEPTH, STENCIL, BLENDING on.off, etc)
The only operation which is now enabled 'statically' in render() is blending.
1) stop culling back face2) reset OpenGL state beore each render (and not in onCreate)3) Improve Matrix3D so that we can test negative Scales
A Lot of fixes for the issues uncovered by Olimpic.
Still at least 1 known issue: sometimes, when we re-add a Surface, some garbage pops up on the screen for a brief split second. Visible in Olimpic.
a few lame fixes for the issues uncovered by Olimpic but it is still wrong
Further improve Olimpic. This seems to expose some Node bugs.
Improve Olimpic.
- workaround for the issue with flashing in StarWars- return number of objects rendered from OutputSurface.render() and use this in Olympic- rework tree isomorphism so that it now works even if we don't render the whole tree (and also we don't have to reset() the Tree anymore!)...
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