Project

General

Profile

Statistics
| Branch: | Revision:

examples / src / main @ af662543

Name Size
  java
  res
AndroidManifest.xml 2.79 KB

Latest revisions

# Date Author Comment
af662543 02/27/2017 11:06 PM Leszek Koltunski

Fixes for z-fighting.

fc695380 02/23/2017 11:41 PM Leszek Koltunski

Make it possible to render each DistortedNode with adjustable OpeGL state (writeing to Color, Depth,Stencil buffers, DEPTH, STENCIL, BLENDING on.off, etc)

3c44dcc7 02/21/2017 11:03 PM Leszek Koltunski

The only operation which is now enabled 'statically' in render() is blending.

71759555 02/21/2017 10:10 PM Leszek Koltunski

1) stop culling back face
2) reset OpenGL state beore each render (and not in onCreate)
3) Improve Matrix3D so that we can test negative Scales

6eb5eec2 02/16/2017 04:30 PM Leszek Koltunski

A Lot of fixes for the issues uncovered by Olimpic.

Still at least 1 known issue: sometimes, when we re-add a Surface, some garbage pops up on the screen for a brief split second. Visible in Olimpic.

db581fd8 02/15/2017 10:51 PM Leszek Koltunski

a few lame fixes for the issues uncovered by Olimpic but it is still wrong

44771819 02/15/2017 04:23 PM Leszek Koltunski

Further improve Olimpic. This seems to expose some Node bugs.

6ab5da9a 02/15/2017 03:32 PM Leszek Koltunski

Improve Olimpic.

722c6ed3 02/15/2017 02:37 PM Leszek Koltunski

Improve Olimpic.

2878c554 02/14/2017 10:36 PM Leszek Koltunski

- workaround for the issue with flashing in StarWars
- return number of objects rendered from OutputSurface.render() and use this in Olympic
- rework tree isomorphism so that it now works even if we don't render the whole tree (and also we don't have to reset() the Tree anymore!)...

View revisions

Also available in: Atom