Revision c50a38f9
Added by Leszek Koltunski over 4 years ago
src/main/java/org/distorted/examples/multiblur/MultiblurRenderer.java | ||
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62 | 62 |
}; |
63 | 63 |
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64 | 64 |
private static final int NUM_OBJECTS = MOVE_VEC.length/3; |
65 |
private static final int OBJ_SIZE = 100; |
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66 | 65 |
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67 | 66 |
private GLSurfaceView mView; |
68 | 67 |
private DistortedTexture mTex1, mTex2; |
... | ... | |
101 | 100 |
mBlurHaloRadius = new Static2D(10,2); |
102 | 101 |
|
103 | 102 |
MeshCubes mesh = new MeshCubes(1,1,1); |
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mesh.setStretch(OBJ_SIZE,OBJ_SIZE,OBJ_SIZE); |
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105 | 103 |
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mTex1 = new DistortedTexture(); |
107 | 105 |
mTex2 = new DistortedTexture(); |
... | ... | |
164 | 162 |
public void onSurfaceChanged(GL10 glUnused, int width, int height) |
165 | 163 |
{ |
166 | 164 |
mScreenMin = Math.min(width, height); |
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float factor= 0.15f*mScreenMin/OBJ_SIZE;
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|
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float factor= 0.15f*mScreenMin; |
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168 | 166 |
mScale.set(factor,factor,factor); |
169 | 167 |
computeMoveVectors(); |
170 | 168 |
mScreen.resize(width, height); |
... | ... | |
212 | 210 |
|
213 | 211 |
private void computeMoveVectors() |
214 | 212 |
{ |
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float size= 0.026f*OBJ_SIZE*mDistance;
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float size= 0.026f*mDistance; |
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216 | 214 |
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for(int i=0; i<NUM_OBJECTS; i++) |
218 | 216 |
{ |
Also available in: Unified diff
Convert Multiblur to stretchless API.