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examples / src / main / java / org / distorted / examples / olimpic @ f6654822

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# Date Author Comment
f6654822 03/08/2017 03:36 PM Leszek Koltunski

Now there's a single place one can have a look at all the Meshes being rendered to a OutputSurface: OutputSurface.renderChildren().
This will need to get modified for per-object post-processing.

6637d0f2 03/01/2017 12:06 PM Leszek Koltunski

Speed up shaders (both compilation and execution) by explicitly enabling only the needed effects.

6eb5eec2 02/16/2017 04:30 PM Leszek Koltunski

A Lot of fixes for the issues uncovered by Olimpic.

Still at least 1 known issue: sometimes, when we re-add a Surface, some garbage pops up on the screen for a brief split second. Visible in Olimpic.

db581fd8 02/15/2017 10:51 PM Leszek Koltunski

a few lame fixes for the issues uncovered by Olimpic but it is still wrong

44771819 02/15/2017 04:23 PM Leszek Koltunski

Further improve Olimpic. This seems to expose some Node bugs.

6ab5da9a 02/15/2017 03:32 PM Leszek Koltunski

Improve Olimpic.

722c6ed3 02/15/2017 02:37 PM Leszek Koltunski

Improve Olimpic.

2878c554 02/14/2017 10:36 PM Leszek Koltunski

- workaround for the issue with flashing in StarWars
- return number of objects rendered from OutputSurface.render() and use this in Olympic
- rework tree isomorphism so that it now works even if we don't render the whole tree (and also we don't have to reset() the Tree anymore!)...

fe59d375 02/10/2017 04:11 PM Leszek Koltunski

Change the the render() API!

THis introduces some regressions with the Effects3D app.

8744aa41 02/10/2017 01:26 PM Leszek Koltunski

Preparation for change of the render API.

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