Project

General

Profile

Statistics
| Branch: | Revision:

examples @ fc6f1299

Name Size
  src
.gitignore 624 Bytes
build.gradle 527 Bytes

Latest revisions

# Date Author Comment
fc6f1299 03/31/2017 12:11 PM Leszek Koltunski

Improve the Multiblur app. Things seem to work now!

3e673c74 03/30/2017 01:49 PM Leszek Koltunski

Enrich the Multiblur app.

6f3a9b2a 03/29/2017 12:41 PM Leszek Koltunski

It now automatically chooses OpenGL ES 2.0 and GLSL 100 or OpenGL ES 3.0 and GLSL 300.

Postprocessing effects will not work on OpenGL ES 2.0 contexts.

653d09dc 03/15/2017 11:01 PM Leszek Koltunski

as clearing Depth has been fixed in 580f7d10, we can now use this API in the 'FBO' app.

855ba24e 03/15/2017 10:56 PM Leszek Koltunski

New 'glClearColor' and 'glClearDepthf' APIs in OutputSurface. This fixes the 'transparency' regressions from last commit.

f6654822 03/08/2017 03:36 PM Leszek Koltunski

Now there's a single place one can have a look at all the Meshes being rendered to a OutputSurface: OutputSurface.renderChildren().
This will need to get modified for per-object post-processing.

89c3e2bf 03/07/2017 03:07 PM Leszek Koltunski

Minor

5ac76be9 03/05/2017 11:46 PM Leszek Koltunski

1. Move to Gradle 25.0.0
2. Bugfix in DistortedNode

6637d0f2 03/01/2017 12:06 PM Leszek Koltunski

Speed up shaders (both compilation and execution) by explicitly enabling only the needed effects.

2f7afccf 02/28/2017 04:22 PM Leszek Koltunski

Fix Crawl transparency in StarWars.

View all revisions | View revisions

Also available in: Atom