Beginnings of the GLOW unit test.
Correct the FPS work (now works even after a Pause() ! )
Move showing FPS in the uppoer-left corner of the Screen to the Library.App can enable/disable this at any time with a single API call.
Progress with Stencils in postprocessing.
Progress with Magnify.
Beginnings of support of Magnification.
Progress with any depth MeshCubes.
Change of API in anticipation for MeshCubes of any depth (currently only 0 and 1 work)
Minor
Progress with Stencil app. Rendering through an intermediate FBO still doesn't quite work.
First try to convert the Stencil app to a dual (directly to Screen / through intermediate Framebuffer) mode.Doesn't work yet ( API is inconvenient / plain wrong )
Add possibility to create FBOs with combined DEPTH/STENCIL.
Simplify setting up DistortedScreen.
1. Correct some bugs in DistortedRenderState2. Thus make the Stencil App work3. New icon for it
Progress with Stencil App; should be working now AFAIK but doesn't.
Beginnings of Stencil App.
Some corrections so that most apps still work on the Android emulator (OpenGL ES 2.0-based)
Minor.
Merge branch 'transform-feedback'
Use Transform Feedback to (optionally) display the Normal vectors.
Minor bugfix.
Beginnings of support for DistortedEffects.drawPrivFeedback()
This commit (and reading the OpenGL ES 3.0 spec) pretty conclusively proves that, sadly, Nexus 4's Transform Feedback implementation is incomplete (doesn't work with GL_TRIANGLES primitiveMode)
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