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# Date Author Comment
629120e4 04/21/2017 09:46 PM Leszek Koltunski

Minor.

86e9b10a 04/21/2017 10:12 AM Leszek Koltunski

Minor.

c126aa85 04/18/2017 11:07 PM Leszek Koltunski

Fix PlainMonaLisa's Activity lifecycle (it wouldn't work after a POWER button press, i.e. after a brief time in the background - surfaceCreated is not called in this case)

59540ba2 04/18/2017 03:07 PM Leszek Koltunski

Convert (almost) all remaining Apps to the new API which avoids memory leaks with Surfaces.

Remaining problematic Apps: 15. FBO 16. Star Wars (both leak Tree FBOs) 22. SurfaceView (does not work at all after going to background)

b0ebdf5e 04/18/2017 02:30 PM Leszek Koltunski

Major:

1) in the Library, fix the fact that some applications (those that were creating their DistortedSurface objects outside of onSurfaceCreated or onSurfaceChanged) would not render after the activity went to background (press POWER to see that).
2) in the Apps, call the new 'Distorted.onPause()' API to fix the above problem...

28fe91ae 04/16/2017 10:25 PM Leszek Koltunski

Multiblur: add FPS

895d2f4f 04/12/2017 11:55 PM Leszek Koltunski

Separate the Postprocessing Effects to their own DistortedEffectsPostprocess queue.
This partly breaks Multiblur (to be debugged)

603ed5d0 04/04/2017 03:00 PM Leszek Koltunski

Remove debug prints.

c90f5dbb 04/03/2017 11:02 PM Leszek Koltunski

Improve Olimpic part 2 (still buggy!)

411fca0c 04/03/2017 10:39 PM Leszek Koltunski

Improve Olimpic (still buggy!)

643844c9 04/03/2017 10:16 PM Leszek Koltunski

Improve Around the World.

b5636dbf 04/03/2017 09:50 PM Leszek Koltunski

Improve Dynamic and FBO apps.

baeda47e 04/03/2017 05:14 PM Leszek Koltunski

Improve Deform.

18174881 04/03/2017 03:46 PM Leszek Koltunski

Improve Projection.

dea953f4 03/31/2017 08:33 PM Leszek Koltunski

Improvements for Multiblur.

46ab4363 03/31/2017 03:52 PM Leszek Koltunski

1st attempt to restore internal variables in Multiblur.

febb61ba 03/31/2017 01:59 PM Leszek Koltunski

Still several problems, but the core of Multiblur works now.

fc6f1299 03/31/2017 12:11 PM Leszek Koltunski

Improve the Multiblur app. Things seem to work now!

3e673c74 03/30/2017 01:49 PM Leszek Koltunski

Enrich the Multiblur app.

6f3a9b2a 03/29/2017 12:41 PM Leszek Koltunski

It now automatically chooses OpenGL ES 2.0 and GLSL 100 or OpenGL ES 3.0 and GLSL 300.

Postprocessing effects will not work on OpenGL ES 2.0 contexts.

653d09dc 03/15/2017 11:01 PM Leszek Koltunski

as clearing Depth has been fixed in 580f7d10, we can now use this API in the 'FBO' app.

855ba24e 03/15/2017 10:56 PM Leszek Koltunski

New 'glClearColor' and 'glClearDepthf' APIs in OutputSurface. This fixes the 'transparency' regressions from last commit.

f6654822 03/08/2017 03:36 PM Leszek Koltunski

Now there's a single place one can have a look at all the Meshes being rendered to a OutputSurface: OutputSurface.renderChildren().
This will need to get modified for per-object post-processing.

89c3e2bf 03/07/2017 03:07 PM Leszek Koltunski

Minor

5ac76be9 03/05/2017 11:46 PM Leszek Koltunski

1. Move to Gradle 25.0.0
2. Bugfix in DistortedNode

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