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# Date Author Comment
2878c554 02/14/2017 10:36 PM Leszek Koltunski

- workaround for the issue with flashing in StarWars
- return number of objects rendered from OutputSurface.render() and use this in Olympic
- rework tree isomorphism so that it now works even if we don't render the whole tree (and also we don't have to reset() the Tree anymore!)...

f8634085 02/14/2017 09:12 PM Leszek Koltunski

Fix issue with Blur / Multiblur apps

d2aee6cc 02/14/2017 04:51 PM Leszek Koltunski

1. Make it possible to enable/disable DEPTH test when rendering to a Screen
2. Using this, remove the 'Root' Node from StarWars.

76f2d645 02/14/2017 03:28 PM Leszek Koltunski

A lot of different fixes.

A lot of issues still there:

1) if we only render part of the tree, tree isomorphism will sometimes not work correctly
2) when we change Effects that are inside Trees mid-render, even if we detach() the affected parts of the Tree first, for the last frame the new Effects will be used...

3f5b2cb3 02/13/2017 12:02 AM Leszek Koltunski

New, cleaner way to create/destroy DistortedSurfaces.

Serious regression in StarWars (crashes!). Looks like the Node's internal FBO is being deleted and not re-created in time.

aac5c562 02/11/2017 11:07 PM Leszek Koltunski

Minor.

98c04ab8 02/11/2017 11:02 PM Leszek Koltunski

Fix the Effects3D regression.

f338550a 02/10/2017 11:01 PM Leszek Koltunski

Some progress with fixing the efects3D regression. Not done yet.

fe59d375 02/10/2017 04:11 PM Leszek Koltunski

Change the the render() API!

THis introduces some regressions with the Effects3D app.

8744aa41 02/10/2017 01:26 PM Leszek Koltunski

Preparation for change of the render API.

a828e18e 02/10/2017 11:20 AM Leszek Koltunski

Minor

d218d64e 02/10/2017 01:15 AM Leszek Koltunski

Major: change of API.

Split DFramebuffer into Framebuffer and Screen; introduce the 'DistortedInputSurface' and 'DistortedOutputSurface' interfaces.

772dee14 02/08/2017 06:09 PM Leszek Koltunski

Introduce Renderable to the Tree.

9bea2f59 01/28/2017 12:50 AM Leszek Koltunski

Some fixes for issues discovered by the Multiblur app.

e11b37f4 01/27/2017 09:49 PM Leszek Koltunski

Beginnings of the 'Multiblur' app.

58059374 01/27/2017 09:42 PM Leszek Koltunski

Beginnings of the 'Multiblur' app.

3365725b 01/26/2017 05:11 PM Leszek Koltunski

Separable Gaussian Blur with linear sampling done.

Linear sampling implemented - i.e. blurring by a (2N+1)x(2N+1) gaussian kernel (centeral pixel + N pixels in each direction) requires exactly 2N + (N%2==1 ? 4:2) texture fetches.

1b8b55a9 01/24/2017 02:07 PM Leszek Koltunski

Separable Box blur (almost) works.

2e755580 01/20/2017 11:57 PM Leszek Koltunski

Correct a bug in Effects3D.

41a81a14 01/20/2017 11:50 PM Leszek Koltunski

Try using OpenGL ES 3.0 everywhere (but if device does not support it, try creating 2.0 context - this is important because of the emulator!)

e5443762 01/19/2017 11:49 PM Leszek Koltunski

Manifest: require OpenGL ES 3.0.

bfcf419a 01/19/2017 01:37 PM Leszek Koltunski

Improvements for the 'Cubes' and 'Effects3D' apps.

ff31e865 01/19/2017 11:01 AM Leszek Koltunski

Small bugfix

a6da86cc 01/19/2017 12:28 AM Leszek Koltunski

improve Postprocessing; new icon; minor things.

2d90d8a7 01/18/2017 11:10 PM Leszek Koltunski

Postprocessing effects: remove support for Center

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