Some improvements for StarWars's behaviour after onPause(), but it doesn't really work yet.
Remaining 'onPause-buggy' apps: StarWars, Save.
Fix 'FBO' and 'MovingEffects's behaviour after onPause().
Fix 'Deform' and 'Projection's behaviour after onPause().
Improve the 'FBO' app to test more things.
Change of API in DistortedFramebuffer.
Major restructuring with DistortedTexture. One now is able to create Textures anywhere, even from a thread which does not hold the OpenGL context. Same for DistortedFramebuffers.
Hide the 'depth' of a DistortedTexture inside the library, so users do not get exposed to this weirdness.
Star Wars: release memory.
Complete the split DistortedObject -> (DistortedTexture,DistortedEffectQueue)
Beginnings of split of DistortedObject into two separate classes: DistortedEffectQueues and DistortedTexture.
Still does not compile, but pushing already.
Rename various classes; fix a bug in Around the World.
More fixes for the recent API change.
Some fixes for the recent API change
Major change in API: separate the GRID from DistortedObject; completely remove classes derived from DistortedObject.
Various relatively minor cleanups.
1. (hopefully) finish the 'Save' app (now we can adjust the size of the resulting file)2. Fix one long-standing bug in almost every single app.
Move the 'Save' app to using a DistortedFramebuffer.
Improvements for DFramebuffer.
Some more tweaking to the 'Save thread.'
Fix the 'Save' app so that the saving thread does not run all the time in a tight loop
Javadoc
Fix with Projection
Turn the former 'FOV' app into 'Projection' app that also checks the (x,y) the camera looks at.
Simplify SurfaceViews
Fix the 'Save' app on Android API >=23 (we need to explicitly ask for write permission)
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