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# Date Author Comment
334c13fa 11/14/2016 05:41 PM Leszek Koltunski

Make the effect Center be always 3D.

4d5b37fe 11/14/2016 04:05 PM Leszek Koltunski

Unify Effects3D and Matrix3D (still incomplete!)

a13e1101 11/14/2016 03:03 PM Leszek Koltunski

Minor

c11a3a15 11/14/2016 02:40 PM Leszek Koltunski

Encode more info in the EfectNames enum.

e6995f3b 11/13/2016 10:59 PM Leszek Koltunski

Compute Race correctly

2f20ae3a 11/13/2016 12:02 AM Leszek Koltunski

Around the World: setRace

951c4af9 11/12/2016 11:25 PM Leszek Koltunski

Around the World: moving the selection rectangle

e7a4ef16 11/12/2016 12:45 AM Leszek Koltunski

Minor stuff

80508ef5 11/12/2016 12:03 AM Leszek Koltunski

Progress with AroundTheWorld

248a2782 11/11/2016 04:23 PM Leszek Koltunski

Progress with "Around The World"

fcccdba1 11/11/2016 10:47 AM Leszek Koltunski

Make the 'face' bitmap's background transparent

7ba38011 11/11/2016 01:03 AM Leszek Koltunski

New app: Around The World (beginnings)

adc117e0 11/10/2016 11:07 PM Leszek Koltunski

Effects3D: improvements

fed00329 11/10/2016 11:00 PM Leszek Koltunski

Effects3D: can remove arbitrary effect

36d56db7 11/10/2016 10:31 PM Leszek Koltunski

add 'face' back

fa9053f5 11/10/2016 10:24 PM Leszek Koltunski

Progress with Effects3D

de82c8b7 11/10/2016 05:32 PM Leszek Koltunski

Effects3D: beginnings of support for removing arbitrary effect

4e363aae 11/10/2016 05:10 PM Leszek Koltunski

New Face bitmap with transparent background.

302afbbe 11/09/2016 03:08 PM Leszek Koltunski

Merge remote-tracking branch 'origin/master'

57ba16f3 11/09/2016 03:08 PM Leszek Koltunski

Minor

46af5c89 11/09/2016 12:12 AM Leszek Koltunski

Icon

47093bfd 11/08/2016 11:52 PM Leszek Koltunski

Slight improvement to Effects3D

e7a26998 11/08/2016 05:02 PM Leszek Koltunski

Progress with WindManager.

27e12007 11/08/2016 12:43 PM Leszek Koltunski

Dynamics: Introduce 2 Modes of operation:

- 'random access' mode, where we are able to call a single Dynamic from multiple thread simultaneously.
- 'sequential' mode, which only permits sequential interpolation from one client.

The second mode has an advantage when one needs to change mDuration: it keeps on interpolating smoothly. In the first mode, this is not possible.

758303a3 11/07/2016 11:09 PM Leszek Koltunski

Rename Effects2D to EffectQueue

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