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# Date Author Comment
100e2da7 11/02/2016 05:17 PM Leszek Koltunski

Progress with the 'Flag' test app.

dba16c99 11/02/2016 03:18 PM Leszek Koltunski

Next fixes for issues with 'jumping' path when noise is on. (and a whole lot of commented out debugging)

508f22b5 11/02/2016 01:21 PM Leszek Koltunski

Improvements to the Dynamic app.

97dadfe5 11/01/2016 05:20 PM Leszek Koltunski

1. Attempt to deal with unstable Orthonormal Base in Dynamic class (so far unsuccessful)
2. Improvements to the 'Dynamic' (and by necessity, 'MovingEffects') applications (to be able to debug the previous)

ef0fd531 10/21/2016 09:42 PM Leszek Koltunski

1. Workaround for th issue that my shitty Nexus 4 crashes while compiling the vertext shader (actually the wave function)
2. Improvements to the Dynamics app

bf36cb6e 10/21/2016 03:50 PM Leszek Koltunski

minor

8b7c0ab3 10/21/2016 03:00 PM Leszek Koltunski

Improve the Dynamics app (multi-dimensional noise)

bfc191eb 10/21/2016 01:44 PM Leszek Koltunski

minor stuff

9ff0c8c3 10/21/2016 11:34 AM Leszek Koltunski

Fix 4D and 5D noise, make noise N dimensional.

97c28b4e 10/21/2016 01:18 AM Leszek Koltunski

Completely redesign Noise in the Dynamics and move all the complexity to the parent class.

something does not work with it now :)

2010cf53 10/19/2016 12:27 AM Leszek Koltunski

Move most of the NOISE complications from DynamicND classes to the parent Dynamic class.

76939f96 10/18/2016 03:14 PM Leszek Koltunski

The Flag is waving!

807775b9 10/18/2016 02:34 PM Leszek Koltunski

New constructor to DistortedCubes - easily create a hole-less Cuboid.

175f355d 10/18/2016 01:40 PM Leszek Koltunski

Beginnings of a new example app - a waving flag.

No actual waving yet!

2f2f6176 10/18/2016 11:19 AM Leszek Koltunski

Make the WAVE effect 5D (extra parameter 'offset')

2e7c7abf 10/17/2016 03:04 PM Leszek Koltunski

swap the 2nd and the 3rd parameters in the WAVE effect and improve comments for the WAVE user API.

9758b1ec 10/16/2016 10:27 PM Leszek Koltunski

Correct one more issue with computation of WAVE.

e0252f08 10/09/2016 10:42 PM Leszek Koltunski

Shades of the WAVE effect (almost!) working.

5eb95531 09/15/2016 09:36 PM Leszek Koltunski

Fix the 'PlainMonaLisa' to be able to run in the Emulator as well (before ELG Context creation would fail)

f4e44230 08/30/2016 04:29 PM Leszek Koltunski

Preparation to make the WAVE effect fully 3D

30e77a6c 08/29/2016 04:51 PM Leszek Koltunski

Beginnings of the WAVE effect.

9f5eba09 08/24/2016 09:31 PM Leszek Koltunski

Correct an important bug in the vertex shader.

b = 1/a if a!=0, 1 otherwise was incorrectly computed as b = 1.0 / (a+1.0-sign(a)). This, when 0<a<2^-24, suffers from 'round-off error': then a+1.0 = 1.0 (sic!) thus b = 1/0 !.

Correct way: b = 1.0 / ( a - (sign(a)-1.0) )

889a962e 08/22/2016 11:15 AM Leszek Koltunski

Fixes for fragment effects in Effects3D.

47833473 08/21/2016 08:22 PM Leszek Koltunski

Slight improvement for Effects3D

76a81b6a 08/21/2016 07:54 PM Leszek Koltunski

Combine Fragment3D and Vertex3D apps into one.

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