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# Date Author Comment
bbf09f75 05/05/2017 12:17 AM Leszek Koltunski

Progress with TransferFeedback app - introduce two modes: USEPOINTS 'true' or 'false'.

On Nexus5X, it works with 'true' and 'false'. On Nexus 4, it works with 'true', but returns GL_INVALID_OPERATION with 'false'.

96fba026 05/04/2017 03:23 PM Leszek Koltunski

Bugfix (the thing was drawing too many GL_POINTS, this worked on Nexus 5X but not on Nexus 4)

e8211d82 05/04/2017 02:22 PM Leszek Koltunski

Progress with Transform Feedback.

5f2a53b6 05/04/2017 12:13 AM Leszek Koltunski

Progress with VBOs - this time abstract out a new class, DistortedObject - i.e. everything that uploads something to GPU and thus needs to be auto re-created upon loss of the context.

70a3f657 05/03/2017 04:22 PM Leszek Koltunski

Preparation for Transfer Feedback: Convert the meshes from client-side to VBOs.

d21254e8 05/02/2017 09:59 PM Leszek Koltunski

Minimize differences from master branch.

bdb80fb0 05/02/2017 09:50 PM Leszek Koltunski

Stride should be 0 (but for some reason it worked even with the incorrect 4)

6acc6481 05/02/2017 09:32 PM Leszek Koltunski

Simplify Transform Feedback App.

23ee8a18 05/02/2017 09:22 PM Leszek Koltunski

Simplify Transform Feedback App.

a5973e7d 05/02/2017 09:13 PM Leszek Koltunski

Progress with moving Transform Feedback into library.

42877baa 05/02/2017 03:51 PM Leszek Koltunski

Minor.

8beaa293 05/02/2017 03:22 PM Leszek Koltunski

Progress with moving the Transform Feedback functionality from the APP to the library.

baa47ae9 05/02/2017 02:12 PM Leszek Koltunski

Transform Feedback Example.

334cec2a 04/27/2017 04:29 PM Leszek Koltunski

Minor.

bf0bc90f 04/27/2017 01:56 PM Leszek Koltunski

Mipmap levels!

8a99c681 04/26/2017 03:21 PM Leszek Koltunski

Make a MeshCubes object rendered with no effects have its front wall at the screen's surface (so that when we just replace MeshFlat with MeshCubes, it looks more similar)

886800be 04/25/2017 11:14 PM Leszek Koltunski

Minor.

630703d1 04/25/2017 11:08 PM Leszek Koltunski

Revert "Major refactoring: convert the Matrix Effects to be independent of the resolution of the surface we render to."

This reverts commit d79a56d3bc6cc7a22b21abeb180353a1818bd6ad.

67c3a83b 04/25/2017 11:07 PM Leszek Koltunski

Revert "Convert a few more APPs to the new resolution-independent Matrix Effects."

This reverts commit 51554e4700774b72e18e97c7cc72ef887dfbf551.

0fb42347 04/25/2017 11:07 PM Leszek Koltunski

Revert "Convert a few more APPs to the new resolution-independent Matrix Effects."

This reverts commit 19938eb7e76e004b164589f0ca6eec2894935e08.

477fc548 04/25/2017 11:07 PM Leszek Koltunski

Revert "Minor."

This reverts commit 1a23144587625d973a62c479cf0aef57e2958de1.

8c1caf83 04/25/2017 11:07 PM Leszek Koltunski

Revert "Convert next 4 APPs to the new Matrix effects."

This reverts commit 39a0d81b7482f2925808d661e526aeaa980fb079.

1da3c7db 04/25/2017 11:07 PM Leszek Koltunski

Revert "One more APP converted. Only 2 remain."

This reverts commit 00d86f0fc5d827d8d6d30db9a69f18df56d63428.

fce25d04 04/25/2017 11:06 PM Leszek Koltunski

Revert "Progress with the last 2 Apps: Effects3D and Wind (not done yet)"

This reverts commit 752c6b57bb227292e6c28438b955fcb892f7acc6.

752c6b57 04/25/2017 04:21 PM Leszek Koltunski

Progress with the last 2 Apps: Effects3D and Wind (not done yet)

(526-550/846) Per page: 25, 50, 100

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