Minor.
Merge branch 'transform-feedback'
Use Transform Feedback to (optionally) display the Normal vectors.
Minor bugfix.
Beginnings of support for DistortedEffects.drawPrivFeedback()
This commit (and reading the OpenGL ES 3.0 spec) pretty conclusively proves that, sadly, Nexus 4's Transform Feedback implementation is incomplete (doesn't work with GL_TRIANGLES primitiveMode)
Progress with TransferFeedback app - introduce two modes: USEPOINTS 'true' or 'false'.
On Nexus5X, it works with 'true' and 'false'. On Nexus 4, it works with 'true', but returns GL_INVALID_OPERATION with 'false'.
Bugfix (the thing was drawing too many GL_POINTS, this worked on Nexus 5X but not on Nexus 4)
Progress with Transform Feedback.
Progress with VBOs - this time abstract out a new class, DistortedObject - i.e. everything that uploads something to GPU and thus needs to be auto re-created upon loss of the context.
Preparation for Transfer Feedback: Convert the meshes from client-side to VBOs.
Minimize differences from master branch.
Stride should be 0 (but for some reason it worked even with the incorrect 4)
Simplify Transform Feedback App.
Progress with moving Transform Feedback into library.
Progress with moving the Transform Feedback functionality from the APP to the library.
Transform Feedback Example.
Mipmap levels!
Make a MeshCubes object rendered with no effects have its front wall at the screen's surface (so that when we just replace MeshFlat with MeshCubes, it looks more similar)
Revert "Major refactoring: convert the Matrix Effects to be independent of the resolution of the surface we render to."
This reverts commit d79a56d3bc6cc7a22b21abeb180353a1818bd6ad.
Revert "Convert a few more APPs to the new resolution-independent Matrix Effects."
This reverts commit 51554e4700774b72e18e97c7cc72ef887dfbf551.
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