Progress with Vertex3D
Progress with vertex3D
Vertex3D: beginnings of support for a visible 'center' cross.
Vertex3D: add configurable center
Make the hips movement more realistic
make the 'Deform' app much more flexible (now we can mix effects atthe same time!)
Improvements to the Cubes & Vertex3D apps.
Vertex3D almost finished - there's still a problem when parts of Cubes get culled if the Object gets Deformed or Distorted to the left (curiously only the 'left' direction seems to trigger this!)
Skeleton of the new App: Vertex3D. So far just a copy of Matrix3D.
Rename Effects3D to Matrix3D
Cleanup, consistent variable names, minor details.
- Javadoc for EffectNames- make Matrix effects consistent with the rest (center of effect as last parameter!)- bugfix for yesterday's bugfix (we only want to send 'EFFECT_REMOVED' messages if it was really the Application that called 'abortAll' and not when we are cleaning up everything)
Cleanup.
Effects2D should be finished.
remove debug
Effects2D almost finished.
More progress with Effects2D app.
Upgrade what used to be the 'Scratchpad' app; step 2: reorganize layout
Upgrade what used to be the 'Scratchpad' app; step 1: rename.
Further reduce the distortedObject's API - now only 26 methods, 1/4 of the 104 before the reorganization.
New API fully ported; not tested yet but stuff compiles.
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