Define float precision in Vertex Shaders to the same like in Fragment Shaders.
Naive implementation of blur works now!
Blurred image visible now!
Further progress with Postprocessing. Now the missing bits are:
- implement Distorted.getFBO()- implement Distorted.clean()- improve compilation of DistortedPrograms so that the NUM_POSTPROCESSING and names of POSTPROCESSING effects will be #defined.
Beginnings of support for postprocessing Effects.