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library / src / main / res / raw / post_vertex_shader.glsl @ 2e7ad49f

# Date Author Comment
2e7ad49f 01/21/2017 12:25 AM Leszek Koltunski

Define float precision in Vertex Shaders to the same like in Fragment Shaders.

2b942cd0 01/10/2017 09:24 PM Leszek Koltunski

Naive implementation of blur works now!

bfe2c61b 01/10/2017 10:27 AM Leszek Koltunski

Blurred image visible now!

c638c1b0 01/06/2017 01:46 PM Leszek Koltunski

Further progress with Postprocessing. Now the missing bits are:

- implement Distorted.getFBO()
- implement Distorted.clean()
- improve compilation of DistortedPrograms so that the NUM_POSTPROCESSING and names of POSTPROCESSING effects will be #defined.

4c1dd6e9 12/17/2016 01:20 AM Leszek Koltunski

Beginnings of support for postprocessing Effects.