libraryexamples
Define float precision in Vertex Shaders to the same like in Fragment Shaders.
improve Postprocessing; new icon; minor things.
Progress with getting Mesh'es bounding rectangle. Still doesn't quite work yet (visible : 'Cubes' app with a 0111 Mesh)
Naive implementation of blur works now!
Blurred image visible now!
NUM_POSTPROCESS corectly #defined now.
Further progress with Postprocessing. Now the missing bits are:
- implement Distorted.getFBO()- implement Distorted.clean()- improve compilation of DistortedPrograms so that the NUM_POSTPROCESSING and names of POSTPROCESSING effects will be #defined.
progress with Postprocessing.
Beginnings of support for postprocessing Effects.
Add 3rd dimension to the Deform effect.
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