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Latest revisions

# Date Author Comment
07305c87 12/15/2016 01:41 PM Leszek Koltunski

Minor

3fc994b2 12/15/2016 01:39 PM Leszek Koltunski

onPause(): fix StarWars

452f8632 12/15/2016 01:24 PM Leszek Koltunski

Bugfix: only add EffectListener ONCE!

80ae684e 12/15/2016 12:29 PM Leszek Koltunski

Some improvements for StarWars's behaviour after onPause(), but it doesn't really work yet.

Remaining 'onPause-buggy' apps: StarWars, Save.

7cf783cb 12/15/2016 12:58 AM Leszek Koltunski

Attempt to bring DTexture and DFramebuffer closer together.

7b8086eb 12/14/2016 11:23 PM Leszek Koltunski

Minor.

d620ff06 12/14/2016 10:35 PM Leszek Koltunski

Speed up ObjectTree: we no longer have to traverse the whole tree before rendering to mark everything as not-rendered-yet.

09d4f4b1 12/14/2016 10:33 PM Leszek Koltunski

Change of API in DistortedFramebuffer.

6537ba91 12/14/2016 05:01 PM Leszek Koltunski

Minor.

1942537e 12/14/2016 04:52 PM Leszek Koltunski

Major restructuring with DistortedTexture. One now is able to create Textures anywhere, even from a thread which does not hold the OpenGL context. Same for DistortedFramebuffers.

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