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# Date Author Comment
07a6b2c8 03/20/2019 09:40 PM Leszek Koltunski

Before we start rendering, effects can always be added.

3e292b84 03/20/2019 12:40 PM Leszek Koltunski

Fix several more apps for the 'center-of-matrix-effects-in-screen-center' change.

e091f21c 03/19/2019 02:28 PM Leszek Koltunski

Merge branch 'master' into empty-matrix-effects-in-the-center

dd89c7f4 03/19/2019 01:56 PM Leszek Koltunski

Bugfix: default, MAX region cannot be of Float.MAX_VALUE radius - then in the shader we can have an overflow. Make it 1000000 in radius.

fec1442f 03/18/2019 04:39 PM Leszek Koltunski

Move the defualt state of an Object to be in the center of the screen (rather than the bottom-left like before)

91cfe462 03/14/2019 03:25 PM Leszek Koltunski

1) new 'Rubik' app (skeleton)
2) MeshCubes: add support for custom texture mappings on each side (Rubik needs that!)

1d25180f 01/24/2019 10:22 PM Leszek Koltunski

Some improvements to the Wind app - still does not look very realistic though :(

50be8733 01/12/2019 04:24 PM Leszek Koltunski

Correct Distort.

353f7580 01/11/2019 11:15 PM Leszek Koltunski

Make Distort truly 3D.

5dadaecd 01/11/2019 02:18 PM Leszek Koltunski

Fixes for some stuff discovered while making the Distort effect fully 3D:

- make MeshSphere's normal lengths be 1 (used to be 0.5)
- make the Effect3D app display precise values of the Center and Region vars.

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