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# Date Author Comment
13687207 04/12/2017 11:55 PM Leszek Koltunski

Separate the Postprocessing Effects to their own DistortedEffectsPostprocess queue.
This partly breaks Multiblur (to be debugged)

e137d4f5 04/11/2017 01:23 PM Leszek Koltunski

Minor.

60c1c622 04/10/2017 11:02 PM Leszek Koltunski

Move the Postprocessing buffers to OutputSurface.

8baa1fe6 04/04/2017 02:57 PM Leszek Koltunski

When detaching Nodes, do make sure we also cancel any ATTACH jobs that might be pending.

02ab6f9d 04/03/2017 09:51 PM Leszek Koltunski

Minor.

8069e806 04/03/2017 03:46 PM Leszek Koltunski

Improve Projection.

0a4361b5 03/31/2017 09:30 PM Leszek Koltunski

Bugfix - POSTPROCESSING FBOs weren't properly released!

ed5bf324 03/31/2017 11:52 AM Leszek Koltunski

Merging blurred surfaces mostly ok now (blurred image still appears a bit shifted down for some reason)

a93931da 03/30/2017 11:07 AM Leszek Koltunski

Bugfix (samplers need to be sent to shaders as INTEGER Uniform

1cbf4103 03/29/2017 12:55 PM Leszek Koltunski

Simplify shaders.

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