libraryexamples
Separate the Postprocessing Effects to their own DistortedEffectsPostprocess queue.This partly breaks Multiblur (to be debugged)
Minor.
Move the Postprocessing buffers to OutputSurface.
When detaching Nodes, do make sure we also cancel any ATTACH jobs that might be pending.
Improve Projection.
Bugfix - POSTPROCESSING FBOs weren't properly released!
Merging blurred surfaces mostly ok now (blurred image still appears a bit shifted down for some reason)
Bugfix (samplers need to be sent to shaders as INTEGER Uniform
Simplify shaders.
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