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library / src / main / java @ 23eecbd9

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# Date Author Comment
23eecbd9 05/16/2017 02:41 PM Leszek Koltunski

Progress with Stencil app. Rendering through an intermediate FBO still doesn't quite work.

89de975c 05/15/2017 09:00 PM Leszek Koltunski

Add possibility to create FBOs with combined DEPTH/STENCIL.

806ca386 05/13/2017 12:16 AM Leszek Koltunski

Simplify setting up DistortedScreen.

cc8151c4 05/12/2017 10:55 PM Leszek Koltunski

1. Correct some bugs in DistortedRenderState
2. Thus make the Stencil App work
3. New icon for it

ad16ed3b 05/12/2017 01:51 PM Leszek Koltunski

Progress with Stencil App; should be working now AFAIK but doesn't.

11bf077b 05/12/2017 12:36 PM Leszek Koltunski

Beginnings of Stencil App.

420836fc 05/11/2017 08:40 PM Leszek Koltunski

Some corrections so that most apps still work on the Android emulator (OpenGL ES 2.0-based)

54d38d30 05/11/2017 04:02 PM Leszek Koltunski

Merge Transform Feedback

3fc9327a 05/11/2017 03:47 PM Leszek Koltunski

Use Transform Feedback to (optionally) display the Normal vectors.

604b2899 05/10/2017 12:56 PM Leszek Koltunski

Dynamic display of bounding rectangles (with coords computed by Vertex Shader and gotten with Transform Feedback) works now.

Major problem: the glMapBufferRange() slows doewn rendering in a major way. Multiblur's FPS:

Nexus5X : 35.4 before -> 12.6 after...

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