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library / src / main / java / org / distorted / library @ 24b1f190

Name Size
  effect
  effectqueue
  main
  mesh
  message
  program
  type
  uniformblock

Latest revisions

# Date Author Comment
24b1f190 05/16/2021 11:19 PM Leszek Koltunski

RubikControl: fixes; progress.

4f9ec5d6 05/14/2021 12:51 AM Leszek Koltunski

Make Dynamic's resetToBegin() done on the next frame.
This is necessary if we want to reset many Dynamics at one go and have all of them start synchronized.
Otherwise it can happen that when we reset, we do it when some objects which the Dynamics belong to are already rendered and others are not, and then some of the Dynamics will be delayed by one frame which is visible already.

b4999b55 05/09/2021 10:11 PM Leszek Koltunski

Progress with RubikControl - sub-stages 1 and 2 of the 'whole' stage finished.

3272cfb8 05/07/2021 12:17 AM Leszek Koltunski

Actually reset Node's mLastTime back to 0 each time we attach it somewhere.

835b197e 05/07/2021 12:06 AM Leszek Koltunski

Move the information when was a EffectQueue last time evaluated from the EffectQueues all the way up to the Node which contains them.
The point: we need to reset this time back to 0 every time we attach the Node (and thus start evaluating the Queues inside)

f3b76541 04/28/2021 11:30 AM Leszek Koltunski

Only switch on 'BuggyUBOs' on Adreno 308 driver versions 331 and 415.

5ec42229 04/24/2021 12:12 AM Leszek Koltunski

Workaround for the fact that one some devices (for example the LG K30's V@415 driver on the Adreno 308) the Glow halo wasn't visible.

7958d843 04/23/2021 10:13 PM Leszek Koltunski

MeshBase's 'MAX_NUM_COMPONENTS' is not a constant - rename!

41ed3f0d 04/23/2021 09:20 PM Leszek Koltunski

Correct an crash when trying to run a program with no vertex effects.

07325238 04/23/2021 04:58 PM Leszek Koltunski

Do not switch BuggyUBOs on Adreno 306, as I just saw a device - ZTE ZMax2 - which uses a 306 and driver V@100, which does not like packed UBOs...

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