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library / src / main / res @ 24d22f93

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# Date Author Comment
291705f6 11/03/2016 05:21 PM Leszek Koltunski

re-generate noise after passing each Point.

fe3cee39 10/21/2016 09:42 PM Leszek Koltunski

1. Workaround for th issue that my shitty Nexus 4 crashes while compiling the vertext shader (actually the wave function)
2. Improvements to the Dynamics app

ea16dc89 10/21/2016 01:44 PM Leszek Koltunski

minor stuff

350cc2f5 10/18/2016 11:19 AM Leszek Koltunski

Make the WAVE effect 5D (extra parameter 'offset')

d0c902b8 10/17/2016 03:04 PM Leszek Koltunski

swap the 2nd and the 3rd parameters in the WAVE effect and improve comments for the WAVE user API.

5b1c0f47 10/17/2016 02:12 PM Leszek Koltunski

Switch off the pre-compulting of sin and cos in CPU as it turns out that those two are single-instruction functions on any modern GPU ( http://www.gamedev.net/topic/322422-number-of-gpu-cycles-for-cos-and-sin-functions/ - link form 2005 ! )

f256e1a5 10/16/2016 10:37 PM Leszek Koltunski

Improve the comment the WAVE effect.

57297c51 10/16/2016 10:27 PM Leszek Koltunski

Correct one more issue with computation of WAVE.

c6ea3680 10/12/2016 09:50 PM Leszek Koltunski

Correct one issue with incorrect shadows in WAVE when V.z <0 .

73af5285 10/12/2016 12:29 AM Leszek Koltunski

Now we can add up the WAVE effect to others with smooth shading! Remaining issues:

- when angle A < 0, the shades are wrong
- sometimes (check with the 3D vertex & Fragment effects' app) we get black spots at seemingly random points. Looks like computational instability again.

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