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# Date Author Comment
34f52b8a 04/25/2017 11:00 PM Leszek Koltunski

Revert "Convert next 4 APPs to the new Matrix effects."

This reverts commit d28acefad49451b502424dae12ec8a985007de86.

revert the recent Marix Effects work.

d28acefa 04/25/2017 01:22 PM Leszek Koltunski

Convert next 4 APPs to the new Matrix effects.

5fecbdb9 04/24/2017 10:59 PM Leszek Koltunski

Minor.

ec231614 04/24/2017 04:28 PM Leszek Koltunski

Major refactoring: convert the Matrix Effects to be independent of the resolution of the surface we render to.

Re-write the first 15 apps to work with this.

c374e9c3 04/23/2017 10:05 PM Leszek Koltunski

Minor

893e008d 04/21/2017 10:33 PM Leszek Koltunski

Bugfix: create the Postprocessing buffer immediately.

fd2db957 04/21/2017 02:15 PM Leszek Koltunski

1) bugfix computing Gaussian BLUR kernel (for odd radii, the last offset was incorrectly computed)
2) introduce more advanced method of detecting BLUR halo (compute depths in a new way)

b7dba709 04/21/2017 10:04 AM Leszek Koltunski

Roll back the recent MIPMAP work.

f89f791a 04/19/2017 04:38 PM Leszek Koltunski

Preliminary support for MIPMAP levels of the postprocessing buffers. (doesn't work yet)

c9f953c2 04/19/2017 10:38 AM Leszek Koltunski

Node: Sort children IDs when generating their list for the Map of (List<Children IDs>,NodeData).
This makes two internal nodes with the same children always isomorphic, no matter what is their order.

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