libraryexamples
Correct an crash when trying to run a program with no vertex effects.
Do not switch BuggyUBOs on Adreno 306, as I just saw a device - ZTE ZMax2 - which uses a 306 and driver V@100, which does not like packed UBOs...
Improve the 'buggy UBOs' detection.
- report the Graphics driver's Renderer and Version.- new Diamond, Skewb2 and Skewb3 meshes.
Always reset static variables in DistortedLibrary to default values.
Convert the first object, the Cube, to the new Cubit-creating engine.
Face cubit creation: progress: rounded corners
Face cubit creation: progress, a cube renders correctly :)
Properly solve the issue with Qualcomm driver V@331 having buggy UBO size.
Another attempt at fixing tthings on early Qualcomm OpenGL ES 3.0 drivers.
The previous version does not work on Adreno 405 driver V@100, present for example in a Asus ZenPad 8.Revert the packed 'ivec2' UBO in the vertex shader back to a 'std140' ivec4. This comes at a price if bumping into the bug on Qualcomm driver version 331 on Adreno 308 - i.e. Samsung Galaxy J4+ again....
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