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.gitignore 624 Bytes
build.gradle 627 Bytes

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# Date Author Comment
41ed3f0d 04/23/2021 09:20 PM Leszek Koltunski

Correct an crash when trying to run a program with no vertex effects.

07325238 04/23/2021 04:58 PM Leszek Koltunski

Do not switch BuggyUBOs on Adreno 306, as I just saw a device - ZTE ZMax2 - which uses a 306 and driver V@100, which does not like packed UBOs...

a9be24d8 04/23/2021 04:28 PM Leszek Koltunski

Improve the 'buggy UBOs' detection.

a9d4bb9a 04/23/2021 02:18 PM Leszek Koltunski

- report the Graphics driver's Renderer and Version.
- new Diamond, Skewb2 and Skewb3 meshes.

ddd46f8b 04/21/2021 09:21 PM Leszek Koltunski

Always reset static variables in DistortedLibrary to default values.

5413c8cc 04/14/2021 04:00 PM Leszek Koltunski

Convert the first object, the Cube, to the new Cubit-creating engine.

c0477f7f 04/10/2021 05:45 PM Leszek Koltunski

Face cubit creation: progress: rounded corners

2d732361 04/09/2021 03:00 PM Leszek Koltunski

Face cubit creation: progress, a cube renders correctly :)

eff6e3d3 03/14/2021 10:04 AM Leszek Koltunski

Properly solve the issue with Qualcomm driver V@331 having buggy UBO size.

073e5a7a 03/12/2021 10:33 PM Leszek Koltunski

Another attempt at fixing tthings on early Qualcomm OpenGL ES 3.0 drivers.

The previous version does not work on Adreno 405 driver V@100, present for example in a Asus ZenPad 8.
Revert the packed 'ivec2' UBO in the vertex shader back to a 'std140' ivec4. This comes at a price if bumping into the bug on Qualcomm driver version 331 on Adreno 308 - i.e. Samsung Galaxy J4+ again....

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