Revision 45d530fc
Added by Leszek Koltunski about 4 years ago
src/main/res/raw/main_vertex_shader.glsl | ||
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layout (std140, binding=4) uniform componentCenter |
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{ |
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vec4 vComCenter[MAX_COMPON]; // centers of earch mesh component. 4 floats: |
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// (x,y,z,unused) |
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vec4 vComCenter[MAX_COMPON]; // centers of mesh components. 4 floats: (x,y,z,unused) |
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}; |
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#if NUM_VERTEX>0 |
Also available in: Unified diff
Update all the dmeshes to versions 2. Add the Dino dmesh.