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Revision 45d530fc

Added by Leszek Koltunski over 4 years ago

Update all the dmeshes to versions 2. Add the Dino dmesh.

View differences:

src/main/res/raw/main_vertex_shader.glsl
41 41

  
42 42
layout (std140, binding=4) uniform componentCenter
43 43
  {
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  vec4 vComCenter[MAX_COMPON];        // centers of earch mesh component. 4 floats:
45
                                      // (x,y,z,unused)
44
  vec4 vComCenter[MAX_COMPON];        // centers of mesh components. 4 floats: (x,y,z,unused)
46 45
  };
47 46

  
48 47
#if NUM_VERTEX>0

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