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# Date Author Comment
5f7e4f2c 07/24/2018 03:00 PM Leszek Koltunski

Hide the FBO_QUEUE thing inside the library. The queue is running internally now, without public setAsOutputFBO() thing (simplifies writing postprocess effects)

031fbe7a 07/17/2018 01:14 PM Leszek Koltunski

Partially 'fix' Glow effect for the case when FBO_QUEUE_SIZE > 1 (come back to pre-FBO_QUEUE_SIZE level of functionality).
Still, Glow needs to actually get implemented correctly.

ca4521e3 07/05/2018 10:33 PM Leszek Koltunski

Simplify Main OIT shader.

12f9e4bb 07/05/2018 12:39 PM Leszek Koltunski

a mix of two changes:

1) remove the DistortedInputSurface interface (now every Surface is Input)
2) make the OIT SSBO self-adjustable in size

acb44099 07/04/2018 10:30 PM Leszek Koltunski

Make the OIT SSBO size independent of screen size.

d5e053a5 07/04/2018 01:02 PM Leszek Koltunski

Remove the redundant DistortedNode.onPause()

6544040f 07/03/2018 12:47 PM Leszek Koltunski

Fix the fact that back-facing surfaces were invisible.

001fb991 07/03/2018 12:06 PM Leszek Koltunski

Largely fix the non-postprocessed OIT. Still, one problem remains: back-facing surfaces seem to disappear (visible in 'Cubes')

86c352e0 07/02/2018 03:02 PM Leszek Koltunski

Some progress with not-postprocessed OIT.

c1a38ba3 07/01/2018 11:21 PM Leszek Koltunski

Progress with non-postprocessed OIT.

Status: compiles, but fails to work on both Adreno and Mali. Crashes the app (Adreno) or the whole system (Mali)

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