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# Date Author Comment
5fecbdb9 04/24/2017 10:59 PM Leszek Koltunski

Minor.

ec231614 04/24/2017 04:28 PM Leszek Koltunski

Major refactoring: convert the Matrix Effects to be independent of the resolution of the surface we render to.

Re-write the first 15 apps to work with this.

c374e9c3 04/23/2017 10:05 PM Leszek Koltunski

Minor

893e008d 04/21/2017 10:33 PM Leszek Koltunski

Bugfix: create the Postprocessing buffer immediately.

fd2db957 04/21/2017 02:15 PM Leszek Koltunski

1) bugfix computing Gaussian BLUR kernel (for odd radii, the last offset was incorrectly computed)
2) introduce more advanced method of detecting BLUR halo (compute depths in a new way)

b7dba709 04/21/2017 10:04 AM Leszek Koltunski

Roll back the recent MIPMAP work.

f89f791a 04/19/2017 04:38 PM Leszek Koltunski

Preliminary support for MIPMAP levels of the postprocessing buffers. (doesn't work yet)

c9f953c2 04/19/2017 10:38 AM Leszek Koltunski

Node: Sort children IDs when generating their list for the Map of (List<Children IDs>,NodeData).
This makes two internal nodes with the same children always isomorphic, no matter what is their order.

0c303a2c 04/18/2017 04:05 PM Leszek Koltunski

Release all TREE FBOs in Distorted.onPause().

05ecc6fe 04/18/2017 02:30 PM Leszek Koltunski

Major:

1) in the Library, fix the fact that some applications (those that were creating their DistortedSurface objects outside of onSurfaceCreated or onSurfaceChanged) would not render after the activity went to background (press POWER to see that).
2) in the Apps, call the new 'Distorted.onPause()' API to fix the above problem...

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