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# Date Author Comment
7170e4eb 05/24/2017 11:16 PM Leszek Koltunski

Move on to Stencil on both stages of the BLUR + separate 'blit with depth'.

This works wonders on Nexus 5X ( r=50 quality=HIGHIEST 1,4,8 cubes: 59.3,43.6,41.0 FPS! ) but it somehow fails to clear the DEPTH and STENCIL buffers on Nexus 4....

048bc7f4 05/24/2017 02:36 PM Leszek Koltunski

Correct a bug where postprocessed objects would not re-appear after the app went briefly to the background.

81f0078a 05/24/2017 01:47 PM Leszek Koltunski

Switch on Stencil in Postprocessing.

This is a clear win on Nexus 5X; on Nexus 4 it is debatable - faster on loads where area to be postprocessed is not much (~20% ?) of the screen; slower otherwise.

1d6d261e 05/24/2017 01:02 PM Leszek Koltunski

Move to a new way to detecting depth of postprocessing halos.
This switches off stenciling (hopefully temporarily!)

984dc935 05/24/2017 10:35 AM Leszek Koltunski

10% speedup with postprocessing.

9ed80185 05/22/2017 02:45 PM Leszek Koltunski

Beginnings of support for multi-COLOR attachment Framebuffers.
This will be used in OutputSurface's Postprocessing Buffer.

5b959cc5 05/22/2017 01:36 PM Leszek Koltunski

Some improvements to DistortedRenderState.

51be198f 05/22/2017 12:40 AM Leszek Koltunski

minor

35991860 05/22/2017 12:21 AM Leszek Koltunski

Fix Stencil in Postprocessing with lower than HIGHEST quality: now any quality works.

5c83f4b4 05/21/2017 11:08 PM Leszek Koltunski

Progress with Stencil in Postprocessing: stencil during the 1st stage postprocess (buffer1->buffer2) works now, provided quality is HIGHEST.
(lower quality --> render errors, looks like Stencil is not set up correctly then)

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