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# Date Author Comment
76e5897b 01/08/2025 02:30 PM Leszek Koltunski

replace all andoird logging with System.out.println

a99bba67 01/07/2025 11:15 AM Leszek Koltunski

Fix for bugs in Qualcomm Adreno 308 and 650 - the compilators do not like the literal constant 0x80000000 there.

09a266a0 01/06/2025 12:52 AM Leszek Koltunski

minor

9b2b34d2 01/02/2025 01:25 PM Leszek Koltunski

Bugfix in the main vertex shader: now the 'component association' buffers might be needed even if there are no vertex effects.

7aa0ff7b 01/01/2025 11:05 AM Leszek Koltunski

Bugfix: for affected components, we were using bit 16, not the intended bit 32. Bit 16 clashes with associations of vertex effects!

2e600ed3 12/30/2024 11:50 AM Leszek Koltunski

minor

6e4699db 12/20/2024 04:12 PM Leszek Koltunski

corrections for glowing.

6d4cbfdf 12/20/2024 12:06 AM Leszek Koltunski

Bugfix with UniformBlockAssociation

8a6898dc 12/18/2024 10:14 PM Leszek Koltunski

Make it possible to apply Postprocessing effects to only an arbitrary subset of components.

84e9dcc2 12/16/2024 03:02 PM Leszek Koltunski

push objectRatio up from TwistyObjectControllable to the last layer.

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