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# Date Author Comment
7c6d11c8 04/28/2017 03:41 PM Leszek Koltunski

Do not change postprocessing Quality mid-render but go through the Master.

885d424a 04/27/2017 10:47 PM Leszek Koltunski

Minor.

472e51e1 04/27/2017 04:06 PM Leszek Koltunski

Minor.

0ef8fafc 04/27/2017 02:26 PM Leszek Koltunski

1) Bugfix for an issue introduced with previous commit
2) scale up the BLUR effect radius with MIPMAP levels.

8426bd6a 04/27/2017 01:56 PM Leszek Koltunski

Mipmap levels!

638b5b5c 04/26/2017 10:37 PM Leszek Koltunski

More MIPMAP work.

78db8663 04/26/2017 04:07 PM Leszek Koltunski

Beginning of work on Mipmap levels.

eb80a7e8 04/26/2017 03:21 PM Leszek Koltunski

Make a MeshCubes object rendered with no effects have its front wall at the screen's surface (so that when we just replace MeshFlat with MeshCubes, it looks more similar)

6e7c8721 04/26/2017 10:08 AM Leszek Koltunski

Simplifications.

a2594090 04/25/2017 11:01 PM Leszek Koltunski

Revert "Major refactoring: convert the Matrix Effects to be independent of the resolution of the surface we render to."

This reverts commit ec231614152da2cfdb65c3450cd47da83ee05a6f.

revert the recenr matrix Effects work.

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