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library / src / main / java / org / distorted / library / type @ 835b197e

Name Size
Data1D.java 2.15 KB
Data2D.java 2.15 KB
Data3D.java 2.15 KB
Data4D.java 2.16 KB
Data5D.java 2.15 KB
Dynamic.java 28.1 KB
Dynamic1D.java 14.4 KB
Dynamic2D.java 16.2 KB
Dynamic3D.java 17.8 KB
Dynamic4D.java 19.3 KB
Dynamic5D.java 21 KB
DynamicQuat.java 14 KB
Static.java 2.6 KB
Static1D.java 3.92 KB
Static2D.java 4.57 KB
Static3D.java 5.22 KB
Static4D.java 5.86 KB
Static5D.java 6.51 KB

Latest revisions

# Date Author Comment
835b197e 05/07/2021 12:06 AM Leszek Koltunski

Move the information when was a EffectQueue last time evaluated from the EffectQueues all the way up to the Node which contains them.
The point: we need to reset this time back to 0 every time we attach the Node (and thus start evaluating the Queues inside)

43b28f5b 01/10/2021 11:26 PM Leszek Koltunski

Minor.

3ac42a4c 01/10/2021 01:01 PM Leszek Koltunski

Properly initialize DynamicQuat.

78ff6ea9 01/07/2021 04:08 PM Leszek Koltunski

Convert the Integer part (i.e. effect names and the two associations) of vertex and fragment shaders to Uniform Buffer Objects.
Next: convert the last part, i.e. the float effect parameters.

30094332 11/16/2020 06:41 PM Leszek Koltunski

More support for using the library from more than one activity. Should be working now!

246d021c 07/20/2020 05:11 PM Leszek Koltunski

1) rename DistortedTexture's setColor to setColorARGB
2) fix the Wiind app to take into account paused time
3) fix the Dynamic so that if a single Dynamic is used more than once (in more than one effect) than it doesn't get adjusted for paused time multiple times.

0bff397a 07/20/2020 12:01 PM Leszek Koltunski

Fixes for pausing and restarting.

0273ef2a 07/18/2020 10:39 PM Leszek Koltunski

Fixes for pausing and restarting.

ece89b28 02/15/2020 01:02 AM Leszek Koltunski

Adjustment to Static's API.

47bf4654 12/19/2019 12:11 AM Leszek Koltunski

RubikCube: make finishingRotation more flexible (can now finish any rotation which did finish interpolating (nearly) to the end - and not only the single-static 'manual' rotation)

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