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library / src / main / java / org / distorted / library / effectqueue @ 84e9dcc2

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# Date Author Comment
f01ab878 12/12/2024 01:59 PM Leszek Koltunski

bugfix in the Library:
Before, the mapping of the attributes in various shaders to the MeshBase.bindVertexAttribs() was shaky.
In fact incorrect in case of the Preprocess program. Improve that!

1dec66e0 05/11/2023 02:55 PM Leszek Koltunski

Implement the android.opengl.Matrix functions ourselves.

8c57d77b 03/31/2023 05:24 PM Leszek Koltunski

Decouple (to a large degree) the OpenGL Library from Android.

178983f4 10/26/2022 02:31 AM Leszek Koltunski

Remove the requirement that not-postprocessed children in the render scene must be in the first bucket.
Seriously simplify renderChildren().

2e569ff6 07/15/2022 01:42 AM Leszek Koltunski

license

dbdf8a73 07/15/2022 01:39 AM Leszek Koltunski

license

b11171e8 12/16/2021 10:44 PM Leszek Koltunski

Add DistortedProgram.stopUsingProgram()

5c84d9c2 10/08/2021 11:27 PM Leszek Koltunski

Set possibility for the Postprocessing effects to eclipse the whole object or only work at the edges.

d58407a8 10/07/2021 03:23 PM Leszek Koltunski

New postprocess effect 'Border' (not working yet) and adding it to the testing app 'Triblur'.

4c96c7c9 09/30/2021 02:39 PM Leszek Koltunski

Add debugging option to DistortedEffects.

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