New method of rendering.Advantage: now there's one (well, ATM two, but I hope soon really in one) place where we can have a look at all the Meshes that are being rendered to a OutputSurface.This should help with proper per-object POSTPROCESSING effects like Multiblur.
1. Move to Gradle 25.0.02. Bugfix in DistortedNode
Introduce Effects.blitPriv() (faster than previous drawNoEffectsPriv)
Speed up shaders (both compilation and execution) by explicitly enabling only the needed effects.
Preparation for shader optimization
Fixes for z-fighting.
Bug fix in RenderState.
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