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////////////////////////////////////////////////////////////////////////////////////////////////////
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// Copyright 2016 Leszek Koltunski leszek@koltunski.pl //
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// //
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// This file is part of Distorted. //
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// //
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// This library is free software; you can redistribute it and/or //
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// modify it under the terms of the GNU Lesser General Public //
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// License as published by the Free Software Foundation; either //
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// version 2.1 of the License, or (at your option) any later version. //
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// //
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// This library is distributed in the hope that it will be useful, //
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// but WITHOUT ANY WARRANTY; without even the implied warranty of //
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU //
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// Lesser General Public License for more details. //
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// //
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// You should have received a copy of the GNU Lesser General Public //
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// License along with this library; if not, write to the Free Software //
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// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA //
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///////////////////////////////////////////////////////////////////////////////////////////////////
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package org.distorted.library.type;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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/**
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* Any-dimensional data structure containing arbitrary number of floats. The floats have no
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* particular meaning; when this data structure is used in Dynamics, we can think of it as a
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* N-dimensional Point a few of which the Dynamic interpolates between.
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*/
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public abstract class Static
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{
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private final int mDimension;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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Static(int dim)
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{
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mDimension = dim;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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/**
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* Return the Dimension, ie number of floats in this Static.
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*/
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public int getDimension()
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{
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return mDimension;
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}
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}
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