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# Date Author Comment
8c57d77b 03/31/2023 05:24 PM Leszek Koltunski

Decouple (to a large degree) the OpenGL Library from Android.

3f12341d 03/29/2023 10:03 PM Leszek Koltunski

Dino6 solver: corrections to the pruning engine.

e4577791 01/09/2023 01:41 PM Leszek Koltunski

fix detection of not used attributes.

e5f796bc 01/08/2023 03:36 AM Leszek Koltunski

Major change in JSOn file format:

replace the old (corners,centers) system with a list of VertexEffects which are applied to each cubit variant.

ae71f169 12/22/2022 12:57 AM Leszek Koltunski

Finally fix the reason foor 'incorrect vertex attribute' message spamming the Log of the Emulator.

d23592bb 12/21/2022 09:56 PM Leszek Koltunski

Minor.

40f0cea6 12/21/2022 02:02 PM Leszek Koltunski

Debugging the Node piraminds - print the whole piramind along with all the Effects attached to each Node.

c226920c 12/08/2022 01:28 AM Leszek Koltunski

Improve the Sink effect so that at extreme strengths (close to 0 and infinity) it inflates and deflates more.
Reason: previous version failed to fully inflate the Masterball to a nice sphere.

9daf0165 11/23/2022 02:22 PM Leszek Koltunski

Reinstall the latest Android Studio, latest gradle; reconfigure all project to match and compile.

178983f4 10/26/2022 02:31 AM Leszek Koltunski

Remove the requirement that not-postprocessed children in the render scene must be in the first bucket.
Seriously simplify renderChildren().

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