Decouple (to a large degree) the OpenGL Library from Android.
Dino6 solver: corrections to the pruning engine.
fix detection of not used attributes.
Major change in JSOn file format:
replace the old (corners,centers) system with a list of VertexEffects which are applied to each cubit variant.
Finally fix the reason foor 'incorrect vertex attribute' message spamming the Log of the Emulator.
Debugging the Node piraminds - print the whole piramind along with all the Effects attached to each Node.
Improve the Sink effect so that at extreme strengths (close to 0 and infinity) it inflates and deflates more.Reason: previous version failed to fully inflate the Masterball to a nice sphere.
Reinstall the latest Android Studio, latest gradle; reconfigure all project to match and compile.
Remove the requirement that not-postprocessed children in the render scene must be in the first bucket.Seriously simplify renderChildren().
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