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# Date Author Comment
96e3b88a 08/20/2020 11:29 PM Leszek Koltunski

Introducing UBO to Effect Queues: step 1.

97755c02 08/19/2020 08:06 PM Leszek Koltunski

Move the 'effect association' part of MeshBase to a separate class.

0bd9f644 08/19/2020 01:31 PM Leszek Koltunski

Introduce an UBO to the vertex shader holding info about mesh effect associations.

524e4fe7 08/13/2020 10:00 PM Leszek Koltunski

Progress with the MeshFile app.

f0d1f003 08/13/2020 01:35 PM Leszek Koltunski

New effect VertexEffectDisappear

fdb60725 08/12/2020 09:53 AM Leszek Koltunski

Correct an issue shown by Crashlytics: sometimes it would crash in the library in InternalOutputSurface.setAsOutput() when trying to 'read from null array' mFBOH[].

62c869ad 08/06/2020 11:50 PM Leszek Koltunski

Fix normals in case of MatrixEffectScale / Shear.
Fix displaying the normal vector.

be42e989 08/02/2020 10:41 PM Leszek Koltunski

Fix modifications of normals in VertexEffectScale and VertexEffectShear.

9f28e9b6 08/01/2020 09:37 PM Leszek Koltunski

Progress with the Dino.

c1fa9e3c 07/30/2020 03:18 PM Leszek Koltunski

When blurring or glowing, we need to CLAMP_TO_EDGE the texture - otherwise part of the blur or glow could appear on the other end of the texture.

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