libraryexamples
Fix the preprocess shader. This makes the 'Postprocess Tree' app look good again.
Small things.
Move EffectMessageSender to the 'message' package (duh!)
Rename MeshObject to MeshBase.
Fully move the Meshes to their own package.
Beginnings of a separate package only with Meshes.
Progress with Effects3D app - merge Matrix effects
Postprocessing: adjust the Projection of the postprocessing buffers to match the Projection of the surface we are supposed to be rendering to.
Correct the way we display Normals (didn't work in case rendering was of OIT type)
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