libraryexamples
Simplify BLUR shader.
New 'glClearColor' and 'glClearDepthf' APIs in OutputSurface. This fixes the 'transparency' regressions from last commit.
Progress with Multiblur.
This introduces some regressions with transparency (see: 'Different Bitmaps' and 'Around the world' )
Minor.
Bugfix: we need to have DepthMask and ColorMask both fully on when clearing the FBO in Nodes!
Important bugfix in Dynamic - sometimes it would never stop interpolating and never send a FINISHED message!
Advances in Multiblur - breaks BLUR for now.
Now there's a single place one can have a look at all the Meshes being rendered to a OutputSurface: OutputSurface.renderChildren().This will need to get modified for per-object post-processing.
Minor
New method of rendering.Advantage: now there's one (well, ATM two, but I hope soon really in one) place where we can have a look at all the Meshes that are being rendered to a OutputSurface.This should help with proper per-object POSTPROCESSING effects like Multiblur.
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