Project

General

Profile

Statistics
| Branch: | Revision:

library @ a225e5aa

Name Size
  src
.gitignore 624 Bytes
build.gradle 364 Bytes

Latest revisions

# Date Author Comment
a225e5aa 01/26/2017 05:11 PM Leszek Koltunski

Separable Gaussian Blur with linear sampling done.

Linear sampling implemented - i.e. blurring by a (2N+1)x(2N+1) gaussian kernel (centeral pixel + N pixels in each direction) requires exactly 2N + (N%2==1 ? 4:2) texture fetches.

99218642 01/26/2017 03:02 PM Leszek Koltunski

Precompute the standard normal distribution.

9d5bb851 01/25/2017 12:56 AM Leszek Koltunski

minor.

5ccafcca 01/24/2017 05:35 PM Leszek Koltunski

Separable Box blur fully works now!

1c67457f 01/24/2017 03:27 PM Leszek Koltunski

Separable Box blur fully works now!

0d81d0fb 01/24/2017 02:07 PM Leszek Koltunski

Separable Box blur (almost) works.

f1d5ea12 01/24/2017 12:51 AM Leszek Koltunski

Small progress with Blur.

2e7ad49f 01/21/2017 12:25 AM Leszek Koltunski

Define float precision in Vertex Shaders to the same like in Fragment Shaders.

194ab46f 01/20/2017 11:50 PM Leszek Koltunski

Try using OpenGL ES 3.0 everywhere (but if device does not support it, try creating 2.0 context - this is important because of the emulator!)

dbe8ea80 01/19/2017 11:49 PM Leszek Koltunski

Manifest: require OpenGL ES 3.0.

View all revisions | View revisions

Also available in: Atom