libraryexamples
Correctly tesselate the DistortedBitmap target!
Advanced tesselation of DistortedCubes should be done! This fixes Bug #22
beginnings of support for advanced tesselation in DistortedCubes target (still doesn't quite work)
minor formatting stuff
Tesselate DistortedBitmaps better - now all the triangles long edges point at the center of the bitmap, which makes z-distortions look much better!
Merge remote-tracking branch 'origin/master'
Cull back faces of triangles.
Minor stuff - make the Bitmaps and the Cubes agree on the size of the grid, mostly.
Fix for Bug #16: When rotated at an angle, surfaces get increasingly transparent.
This also fixes the saturation, chroma, alpha + contrast effects, while completely breaking macroblocks :)
Fix for Bug #21: implement z-shear.
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