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library / src / main / java / org / distorted / library / mesh @ bc208a9c

Name Size
MeshBase.java 22.7 KB
MeshCubes.java 36 KB
MeshJoined.java 2.91 KB
MeshQuad.java 4.17 KB
MeshRectangles.java 7.75 KB
MeshSphere.java 13.1 KB
MeshTriangles.java 5.51 KB

Latest revisions

# Date Author Comment
bc208a9c 05/23/2020 10:30 AM Leszek Koltunski

Introduce 'tags' (soon to be renamed to 'associations') to Mesh and VertexEffect.
A 'tag' is a way to associate a Vertex Effect only to a subgroup of a given Mesh's vertices (more precisely, only to an arbitrary subset of its Components)

e54bfada 05/20/2020 02:43 PM Leszek Koltunski

Have VERTEX_QUATERNION, VERTEX_ROTATE and VERTEX_SHEAR modify inflate vectors.
Split Vertex attribute array into two (the one modified by preapply effects and the one not)

ceed2df6 05/20/2020 11:05 AM Leszek Koltunski

Change abortAll to removeAll in effectQueues (for consistency)
Remove all pre-effects from the component queues when they are not used anymore.

667884b0 05/19/2020 08:01 PM Leszek Koltunski

Speedup for preapply

342a6773 05/19/2020 03:08 PM Leszek Koltunski

1 more fix for MeshBase.apply(VertexEffect). This still does not (fully) work though.

b5be333a 05/19/2020 02:43 PM Leszek Koltunski

3 fixes for MeshBase.apply(VertexEffect).
This still does not work though.

cbd502ec 05/18/2020 09:22 PM Leszek Koltunski

Progress with the Predeform app; deepCopy for the Meshes; various fixes.

f046b159 05/16/2020 07:54 PM Leszek Koltunski

First attempt at the MeshBase.apply(VertexEffect) API.

277eddbb 05/08/2020 11:03 PM Leszek Koltunski

Remove the MeshBase.{set/get}Stretch API altogether.

0f10a0b6 05/03/2020 11:26 PM Leszek Koltunski

A lot of changes.

1) main vertex shader: remove support for degree_object. This functionality will hopefully come back when we introduce other than circular regions.
2) MeshBase: remove the need to set a Bounding box (this is the point of the whole thing - we wanted to get rid of this so that the advances in MeshJoined will be easier)...

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