libraryexamples
Fix modifications of normals in VertexEffectScale and VertexEffectShear.
Progress with the Dino.
When blurring or glowing, we need to CLAMP_TO_EDGE the texture - otherwise part of the blur or glow could appear on the other end of the texture.
Improve the Blur App to catch the bug where a small part of the Blur (and Glow) halo gets displayed on the other edge of the surface.
Correct Inflate vectors in Triangles mesh
Improve debugging in DistortedScreen
Correct a subtle bug iin Framebuffer: in recreate(), we need to mark the FBOs as deleted on GPU; otherwise later we might delete them - and when we do, they might belong to another Framebuffer already!
Fix the fact that Distort was rotating normals outside of its region!
Fix the fact that the Normal and OIT programs would not work after a period of being paused.
1) rename DistortedTexture's setColor to setColorARGB2) fix the Wiind app to take into account paused time3) fix the Dynamic so that if a single Dynamic is used more than once (in more than one effect) than it doesn't get adjusted for paused time multiple times.
View revisions
Also available in: Atom