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# Date Author Comment
c5b1451b 08/07/2016 09:32 PM Leszek Koltunski

Remove the 'invert' option from DistortedProjection - this was making the DistortedNode-based apps not show the Objects, because the winding of triangles was wrong.
Now however the DistortedNode based stuff is inverted top-down :)

29dd01c6 08/02/2016 11:48 PM Leszek Koltunski

Further simplify and speed up the DistortedCubes target.

e5d9b235 08/02/2016 11:42 PM Leszek Koltunski

Further simplify and speed up the DistortedCubes target.

15873844 08/02/2016 11:21 PM Leszek Koltunski

Simplify and spped up the DistortedCubes target.

adb2661c 08/02/2016 11:09 PM Leszek Koltunski

Correctly tesselate the DistortedBitmap target!

84ee2a6a 07/31/2016 02:13 PM Leszek Koltunski

Advanced tesselation of DistortedCubes should be done! This fixes Bug #22

ce7f3833 07/31/2016 01:25 AM Leszek Koltunski

beginnings of support for advanced tesselation in DistortedCubes target (still doesn't quite work)

2e96ee72 07/28/2016 12:20 AM Leszek Koltunski

minor formatting stuff

5bf698ee 07/26/2016 11:24 PM Leszek Koltunski

Tesselate DistortedBitmaps better - now all the triangles long edges point at the center of the bitmap, which makes z-distortions look much better!

a05bb000 07/26/2016 07:01 PM Leszek Koltunski

Merge remote-tracking branch 'origin/master'

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