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# Date Author Comment
c6dec65b 11/01/2016 05:20 PM Leszek Koltunski

1. Attempt to deal with unstable Orthonormal Base in Dynamic class (so far unsuccessful)
2. Improvements to the 'Dynamic' (and by necessity, 'MovingEffects') applications (to be able to debug the previous)

fe3cee39 10/21/2016 09:42 PM Leszek Koltunski

1. Workaround for th issue that my shitty Nexus 4 crashes while compiling the vertext shader (actually the wave function)
2. Improvements to the Dynamics app

ea16dc89 10/21/2016 01:44 PM Leszek Koltunski

minor stuff

1e22c248 10/21/2016 11:34 AM Leszek Koltunski

Fix 4D and 5D noise, make noise N dimensional.

65a21c19 10/21/2016 10:34 AM Leszek Koltunski

Bugfix for the fishy loops in 2D noise.

663fea68 10/21/2016 10:00 AM Leszek Koltunski

Some corrections for the new Noise, it is still fishy though (some suspicious loops form - see it with the ''Dynamics" example app, 2D, 3 points)

649544b8 10/21/2016 01:18 AM Leszek Koltunski

Completely redesign Noise in the Dynamics and move all the complexity to the parent class.

something does not work with it now :)

3002bef3 10/19/2016 12:27 AM Leszek Koltunski

Move most of the NOISE complications from DynamicND classes to the parent Dynamic class.

665e2c45 10/18/2016 02:34 PM Leszek Koltunski

New constructor to DistortedCubes - easily create a hole-less Cuboid.

688662ef 10/18/2016 01:40 PM Leszek Koltunski

Beginnings of a new example app - a waving flag.

No actual waving yet!

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